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About me

I love art and media design. That passion has always motivated me to improve myself.

One of the most important things that I’ve learned in my working experience was that everyone can improve and everyone can teach you something or just inspire you.
This simply helps me to be more professional and respectful with my teammates and never put my ego before other people’s opinions.
 

I am a self-taught 3D artist – therefore my skills were developed studying by myself, from my

working experience and asking the right persons.
A profound foundation for becoming a 3D artist was my technical education as an audio-visual mediadesigner.
I am responsive, dedicated to my work and - very important to me- I am adaptive. Learning new tools, pipelines, workflows or techniques was always exciting for me.

Anke Pröttel

Skills

 

 

  • high and lowpoly modeling, focused on organic forms and characters

  • creation of stylized and photo real characters

  • creation of real time assets

  • efficient uv mapping, baking

  • texturing and shading for rendering and real time

  • rendering

  • compositing

  • overpainting

 

 

 

Software

 

 

  • started with Maya now using 3DS Max

  • ZBrush as my sculpting tool of choice

  • currently working with Unity

  • texturing with Photoshop, Substance Painter, Quixel, highly interested in Mari

  • started with Mental Ray now rendering with VRay

  • recently learned and used Ornatrix and Marvelous Designer

  • compositing with Photoshop, sometimes After Effects, highly interested in Nuke

  • started as a designer for audio-viual media with Final cut Studio, Motion, After Effects, Shake

Impressum/ Disclaimer - Anke Pröttel 2017

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